Well, here I am updating the ol blog again about development. It hasn’t been 2 years since my last update so I suppose I am getting better about it.
In my last entry Platforms in my mind I alluded to me creating my own engine from scratch. Well guess what, you can scratch that as well.
I have decided to go back and use the engine I have used in the past for my games like Gravi Dot and Quarantine. FlatRedBall gives great flexibility for what I need and I already have the prototype up and running.
I guess I could have just developed my own engine and management systems, but I decided I would much rather just have to concentrate on adding fun, instead of managing all of my objects and stuff like that. Plus the added benefit of using Flatredball is my non-programming artists have tools to work with and we can get our work flow down much quicker and develop even more cool stuff!
So look for a platformer/shooter to launch on XBLIG in the coming months from us. I will update this site with more info as more becomes available. Like when we start getting art assets and the look and feel, we will probably update and start drumming up some excitement!


